Right now, I am working on the Design Plan for Globaloria on my team page. Because of this, I have progressed in my knowledge of creating my game. I think that because this assignment helps you create your main scenes for your game, it will make it take a shorter period of time to create the final game.
Title/Start Scene
This is the scene where most of the gameplay happens.
1. Describe this scene: What do you see? 2. List of Assets for this scene:(Note: You may not need all these asset types.)
Background The background will be the color blue.
Character(s) The characters in this scene are a cat and a dog.
Object(s) The objects in this scene are a cat, dog, shot (title of game), an info. button, and a play button.
Animation(s) The animations of this game will be that the dog's tail is wagging and the cat's mouth is opening and closing.
Sound(s) The sounds in this scene will be based on an ambulance siren.
Button(s) The buttons on this scene will be the info. button which tells you about the game and the play button which lets you start the game.
Text The text for this scene will be the title and the names of the buttons.
3. Describe the action in this scene:
What actions must be completed by the player in this scene? The actions that must be completed by the player on this scene are in which you have to read the info. and then move-on and start to play my game.
What controls does the player use to complete each action in the scene? The control the player will need to use is the mouse which will allow the player to click on the buttons.
Is there a scoring or feedback system? How does it work? How is it displayed? There is no scoring or feedback in this scne because it is my menu.
Are there characters? How many? Does the player control any character (how)? Can the player interact with any character(s)? How? The only two characters on this scene are the cat and dog. The player does not control the characters in this scene. The player cannot interact with any of the characters in this scene.
How do you win the activity in this scene? There is nothing to win in this scene because it is my main menu scene which is at the very beggining.
What happens when you win? Nothing happens when you win because there is nothing to win in this scene.
How do you lose the activity in this scene? You cannot win or lose in this scene because it is my "main menu" scene.
What happens when you lose? I have made it in my game to were you cannot lose in this scene because it does not involve interactment.
How does the player navigate from this scene to other scenes? The player can navigate to different scenes by clicking the buttons which are named info. and play. The info. button navigates you to a page that tells you about the game and its objectives. The play button lets you begin playing my game.
Can the player quit the scene or game from here? How? The player cannot quit the game or scene from here.
I think I am using visual storytelling through my sequence of scenes to help players learn about my topic by letting the player keep their pet of their choice away from normal household hazards found. I think this is using visual storytelling because it is letting the player see and relate to how I feel pets should be treated and be taken care of. An example of a game I have played through "Playing to Learn" that uses storytelling to teach a concept is Climate Challenge because it seems to tell the story of the President of the United Nations and his/her responsibilities, duties, popularity for votes, and issues. Other narrative games have influenced mine by making me want my game to contain interactional play and a lesson/concept to teach.
My game topic is on pet safety(social issue) and exponents(math concept). A new idea or concept I have learned from this activity is making objects move in flash. I came to learn this concept by my teacher and the mini-game project both telling me codes. My projects page was a helpful resource because I could always go back to the mini-game project page for more instructions and codes. The mini-game project page is a very informative and trustworthy source because it was created by flash experts.
The Big Idea:Describe your team's game topic. What is the most important concept you want your players to learn?
My game’s team topic is on Pet Safety and Exponents. In my game, you are using Pet Safety by keeping your pet away from common household hazards. I want my player to learn how to keep their real pet at home safer. Also in my game, you are solving Exponents after you “delete” a hazard. I want the player to get practice solving Exponent equations so he/she improves in math a little better.
I think the most important concept I want my player to learn is to solve “Exponents” because my game is mainly about teaching a math concept and I feel it is important for many students to improve in their capability of solving Exponent equations correctly.
Making Decisions as a Team:How did your individual ideas from "Imagining Your Game" come together for your team game topic? How did your team decide the topic?
I am actually the only member of my group. So, making decisions about the game came very easy to me. My ideas came together by deciding which of my ideas were best.
I decided the topic would be based on Pet Safety and Exponents because I love animals and think it is important to inform people of how they should treat their own pets. I think it was important to add Exponents as a math concept because many others in my grade struggle to answer exponent equations correctly.
Roles & Responsibilities:Tell us more about your team process. Please each talk about your specific roles, and how you work together.
Right now, I am working on drawing all my 19 scenes from paper prototyping. I have also created my team page and blogged about drawing my scenes for paper prototyping.
My role in the group is to everything because I am the only member of the team just like the rest of my fellow students in Globaloria. This job includes making the game, blogging about it, creating the flash files and adding actions, and so on.
Research:What kind of research went into the way you will express the game topic?
I researched through the internet to find websites that related to my concepts. For example, I found a site that was about “Common Household Hazards for Pets” and it helped me to draw different hazards into flash on my “house” scene.
The User Experience: Explain the game play. What actions does the player take in the game? Has this changed since you first started planning your game? Why?
In my game, you get to pick the pet of your choice and then you go to your virtual home and have to eliminate the hazards you see. After you choose a hazard, you will be notified whether your answer is wrong or correct and you get to go where ever you are supposed to after the scoring of your answer. After you have been notified, you will have to answer an exponent equation. There will be more exponent equations throughout the game. You have to eliminate all of the hazards in order to end the game.
The player takes the action of deleting all the hazards out of the way so the pet of their choice has a safe environment.
This has changed since the beginning of planning my game because I first wanted to do different levels but then thought that it would not work out for my game because it is based on one household for one pet and levels would make it to were the pet would have different homes at once. To me, this is not apart of pet safety.
Mastering Flash:What Flash resources have been most helpful in your learning so far, and why? How did you locate these resources?
I think that the video on the “Drawing a Scene” wiki website page was the most helpful in flash because it demonstrated what you can make with flash and the tools that can help you improve your creations.
I located this resource by my teacher giving my class the assignment of watching the video.
Overcoming Challenges:What curriculum topic has been most difficult for you so far? How did you overcome this difficulty?
I think the “Mini Game Project” was the most difficult curriculum so far because it was the first flash project my class had done and I was not familiar with flash including its many tools, codes, actions, and layers.
I overcame this activity by getting more practice with other projects such as “Action Script” and “Drawing a Scene.”