The Big Idea: Describe your team's game topic. What is the most important concept you want your players to learn?
My game’s team topic is on Pet Safety and Exponents. In my game, you are using Pet Safety by keeping your pet away from common household hazards. I want my player to learn how to keep their real pet at home safer. Also in my game, you are solving Exponents after you “delete” a hazard. I want the player to get practice solving Exponent equations so he/she improves in math a little better.
I think the most important concept I want my player to learn is to solve “Exponents” because my game is mainly about teaching a math concept and I feel it is important for many students to improve in their capability of solving Exponent equations correctly.
Making Decisions as a Team: How did your individual ideas from "Imagining Your Game" come together for your team game topic? How did your team decide the topic?
I am actually the only member of my group. So, making decisions about the game came very easy to me. My ideas came together by deciding which of my ideas were best.
I decided the topic would be based on Pet Safety and Exponents because I love animals and think it is important to inform people of how they should treat their own pets. I think it was important to add Exponents as a math concept because many others in my grade struggle to answer exponent equations correctly.
Roles & Responsibilities: Tell us more about your team process. Please each talk about your specific roles, and how you work together.
Right now, I am working on drawing all my 19 scenes from paper prototyping. I have also created my team page and blogged about drawing my scenes for paper prototyping.
My role in the group is to everything because I am the only member of the team just like the rest of my fellow students in Globaloria. This job includes making the game, blogging about it, creating the flash files and adding actions, and so on.
Research: What kind of research went into the way you will express the game topic?
I researched through the internet to find websites that related to my concepts. For example, I found a site that was about “Common Household Hazards for Pets” and it helped me to draw different hazards into flash on my “house” scene.
The User Experience: Explain the game play. What actions does the player take in the game? Has this changed since you first started planning your game? Why?
In my game, you get to pick the pet of your choice and then you go to your virtual home and have to eliminate the hazards you see. After you choose a hazard, you will be notified whether your answer is wrong or correct and you get to go where ever you are supposed to after the scoring of your answer. After you have been notified, you will have to answer an exponent equation. There will be more exponent equations throughout the game. You have to eliminate all of the hazards in order to end the game.
The player takes the action of deleting all the hazards out of the way so the pet of their choice has a safe environment.
This has changed since the beginning of planning my game because I first wanted to do different levels but then thought that it would not work out for my game because it is based on one household for one pet and levels would make it to were the pet would have different homes at once. To me, this is not apart of pet safety.
Mastering Flash: What Flash resources have been most helpful in your learning so far, and why? How did you locate these resources?
I think that the video on the “Drawing a Scene” wiki website page was the most helpful in flash because it demonstrated what you can make with flash and the tools that can help you improve your creations.
I located this resource by my teacher giving my class the assignment of watching the video.
Overcoming Challenges: What curriculum topic has been most difficult for you so far? How did you overcome this difficulty?
I think the “Mini Game Project” was the most difficult curriculum so far because it was the first flash project my class had done and I was not familiar with flash including its many tools, codes, actions, and layers.
I overcame this activity by getting more practice with other projects such as “Action Script” and “Drawing a Scene.”
No comments:
Post a Comment